Autor Thema: Building AI and Robots in Contact  (Gelesen 465 mal)

Dr_NANO

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Building AI and Robots in Contact
« am: 02. Juli 2018, 21:42:02 »
Hi guys

I am reading the rules trying to understand how to build AI driven robots.

When you are buying components and a leg gives X to agility, do you get X agility for each leg or for a pair? Same questions for arms.


Vastin

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Re: Building AI and Robots in Contact
« Antwort #1 am: 03. Juli 2018, 10:39:54 »
hello,
you have to buy the legs (or arms) separately
left leg + 2 AG and right leg + 2AG

Docmorbid

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Re: Building AI and Robots in Contact
« Antwort #2 am: 03. Juli 2018, 17:40:29 »
Also, building a robot with only one leg is prohibited by the rules.
"Krise ist ein produktiver Zustand - man muss ihr nur den Beigeschmack der Katastrophe nehmen."
(Max Frisch)

Dr_NANO

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Re: Building AI and Robots in Contact
« Antwort #3 am: 03. Juli 2018, 17:54:56 »
Thanks for the quick answers guys :)

I have tried to create a Mill Spec AI driven robot and ended with 14 intelligence, 18 Dexterity and 17 strength. I have not played the game with my friends yet but that seemed really really good and I only build with 240 points as normal start characters get.

Is AIs supposed to be better at warfare than humans in CONTACT?

Docmorbid

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Re: Building AI and Robots in Contact
« Antwort #4 am: 03. Juli 2018, 19:57:07 »
Share the build, because I'm curious how you managed to do that with only 240 points.
Also, a high dexterity is really not that useful in a fight. Agility and reflexes, on the other hand, are where it's at.
"Krise ist ein produktiver Zustand - man muss ihr nur den Beigeschmack der Katastrophe nehmen."
(Max Frisch)

Dr_NANO

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Re: Building AI and Robots in Contact
« Antwort #5 am: 04. Juli 2018, 12:30:27 »
Here is the build, and that is at 140 points.

Component       BP Cost
chassis      16   
arm R S2      22   
Arm L S2      22   
Heavy Walker Leg R      8   
HWL L      8   
Mecha Head      4   
Fuell Cell      12   
High performance Wiring      12   
High End CPU w/UCIP      36   

But I think I found my error. Is it only human characters that start with all stats at 4? I assumed so with my AI driven robot also, but that might be wrong?

Then it is more like 10 int, 14 dex and 14 str.



SirDamnALot

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Re: Building AI and Robots in Contact
« Antwort #6 am: 04. Juli 2018, 13:05:32 »
Which is still stronger than a regular human ;)
You should add armor to the components and think about redundancy. And if its humanoid, add regular armor on top.
Aliens hit hard! :D

Docmorbid

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Re: Building AI and Robots in Contact
« Antwort #7 am: 04. Juli 2018, 13:26:27 »
Dr. Nano: Robots calculate their attributes entirely from the components. There are no base stats to add to.
Likewise, stats for humans have to be bought entirely with points. There are no free base stats.
"Krise ist ein produktiver Zustand - man muss ihr nur den Beigeschmack der Katastrophe nehmen."
(Max Frisch)

Dr_NANO

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Re: Building AI and Robots in Contact
« Antwort #8 am: 04. Juli 2018, 16:09:34 »
Thanks for clearing that up Docmorbid!

I used the Excel sheet for generating character and I can see now that the cost for having all stats at 4 is already deducted from 240 BPs.

We are doing a test run tonight with 2 of my players doing a few combats etc. so it is good to have these mistakes cleared up.

Docmorbid

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Re: Building AI and Robots in Contact
« Antwort #9 am: 05. Juli 2018, 21:15:15 »
Have fun :)
"Krise ist ein produktiver Zustand - man muss ihr nur den Beigeschmack der Katastrophe nehmen."
(Max Frisch)